solution mode Solution Mode

This mode shows the solution that has been generated after solve has been selected from either a valid cube capture, the edit mode, or from the scramble mode. The CFOP solution has been split up into four sections for each of the stages of the solve. The number of moves for each stage is shown beside the corresponding CFOP letter.

cfop solution
A CFOP solution

Below the cube, the Start, Previous, Play, Next and End buttons will cause the cube to step/animate/jump through the solution sequence in the expected way.

control bar
Controls and progress bar for stepping through the solution.

Tapping or sliding on the progress bar will move through the scramble sequence accordingly.

By tapping on any letter in the CFOP text will jump to that move.

The cube can be rotated by dragging it in the rotation direction you require. The solution sequence will also be rotated for the new cube orientation.


When Solve is selected from the camera, edit or scramble modes, the app will first show an information screen with solve progress and some graphs. To skip this and show the final solution, just tap ok. If solving is not complete, the best solution thus far will be taken.

The app will try solving the cube 576 times for each of 6 orientations (unless the setting to solve only using the bottom face for the cross color is selected in the settings).

The shortest solution will be taken and shown when ok is pressed. Since the shortest solution is biased towards shorter OLL or PLL cases or skips, there is also an option in the settings to just minimise the Cross and F2L steps, resulting in a more random distribution of OLL and PLL cases.

A progress bar, solves done, and the best solution length found so far as shown at the top of the screen

The top histogram shows the number of solutions found at each solution length. It is color coded based on which color is used for the cross. The best and average for each cross color are shown at the left and right of the histogram respectively. The small bar at the top of the histogram, shows the averages from each of the cross colors. If one color has an average less than the others, then it suggests that it is a better color to use for the cross.

moves to solve histogram
Histogram of moves to solve.

The lower graph shows the PLL Perm distribution. The 22 possibilities, starting with skips are shown along the bottom. The color again indicates which color was used for the cross.

PLL distributin
PLL Perm Distribution.